Race Driver: GRID
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Patch 1.1 do Race Driver:GRID

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Patch 1.1 do Race Driver:GRID Empty Patch 1.1 do Race Driver:GRID

Mensagem  Mustang Ter Jul 08, 2008 4:15 pm

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http://www.gamespot.com/pc/driving/racedriverone/download.html?sid=6192462

GRID Patch change list

Network bug fixes

• When viewing in spectator mode – wheels should now turn correctly.
• Session searching now functions correctly when there are lots of full
sessions (PC and PS3).
• Track and route options no longer change when host gets back to lobby in
private/LAN.
• Race results are now correct if a host migration occurs at the end of the
race.
• Other player’s progress/positions are now correctly updated when you enter
the race results screen.
• Several NaN (brown screen) related fixes.
• Fixed a problem whereby it was only possible to upload one world record ghost
to each track (PC and PS3)

Network - general

• Race to race lobby timer is now 15 seconds
• A timer has been added showing how long the session has been up and running
is shown on the tickertape after joining a session.
• Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes
they have received.
o Players who have voted to kick someone can see who they voted for but cannot
see the number of votes.
o Players who have not voted do not see anything.
• Added ability to get the next page of sessions in private session results (PC
and PS3)
• Banned sessions no longer appear in private session list.
• Reverse gear is now disabled for the first two seconds of a network race to
stop players reversing off the start line.
• Added ability to change collision types in all sessions (not enabled in
Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).
• Numerous anti griefing checks to turn off collisions when players are
griefing.
• Fix for distance shown in distance online stat.
• A warning message is now shown the first time you enter system link.
• In non-drift races, the race results screen shows the fastest lap that each
player achieved in that race.
• When a player retires or terminally damages in race, a message telling all
players of this fact is sent to the chat system so displayed in the overlay in
game.
• Cars become semi-transparent when collisions are turned off due to griefing.
• Improvements to prediction system to reduce effects of lag when players are
close by
• Fix for occasional excessive smoke coming from other players in network mode
• Fix for exploit where a player could upload an incorrect lap time
• PS3 & PC – fix for a problem where private sessions would not show up in
search unless you searched for public sessions first

Game - general

• Xbox 360 achievement fix.
• Several optimisations and performance improvements.
• It is now possible to look left and right while in bonnet camera.
• Fix for a hang when selecting a gear outside the gears available on the
vehicle (this was possible with H-Shifter)
• Fix for cars very occasionally flying into the air when hitting kerbs.
• Fixes for custom action maps
• Track rendering optimisations.
• Brown screen problem no longer awards achievements or causes glowing white
cars.
• Fix for airborne achievement – now awarded even if car flips upside down
during jump
• Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes

General
• Added support for Xinput wheel and Logitech Rumblepad 2, including default
action map configurations.
• Adding ability to use H-pattern shifter in custom configuration by allowing
configuration of gears 1 to 6 and reverse. Same for boost.
• Fix for missing Force feedback on Vista.
• Added the ability to override the controller type, so that if the game fails
to auto-detect it, users can specify it themselves.
o Symptoms of the game failing to detect the appropriate controller type are:
? On a pad, handling is too twitchy, appears to steer “lock-to-lock”.
? On a wheel, the input lags and the linearity slider doesn’t appear to have an
effect.
o To override controller type, find the hardware_settings_config.xml that is
generated when the game is run (should be in My
DocumentsCodemastersGRIDhardwaresettings) and change the line that reads to
either as appropriate for your controller.
• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards
to reduce a pause when using each shader for the first time.
• Adding support for triple head displays.
• Graphical corruption fix when using multiple GPU’s.
• Network chat text made less obtrusive.
• Numerous on-going compatibility fixes.
• Improvements to shadows for certain resolutions/aspect ratios.
• Profiles are now flushed to disk when they are written to reduce the chance
of them being corrupted if the PC dies.
Mustang
Mustang

Mensagens : 127
Data de inscrição : 01/07/2008

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